Takebacker's Ultimate Brawler Guide (Post justice version)
Spoiler
The AP Build
Joining the Pirate Army, The First Job Advancement
Once you hit level 10 as a Beginner, head over to the nautilus and find kyrin. You'll receive a lvl 10 Knuckle and Gun in your equips inventory, as well as several sets of lvl 10 bullets, which are not rechargeable.
A New Beginning as a Pirate
10: 1 Somersault kick
11-13: 3 Bullet time
14: 1 bullet time (max), 2 dash
15-16: 3 dash
17: 2 dash (max), 1 critical power
18-20: Critical power (max)
21-26: Somersault kick
27: 1 somersault kick (max), 2 double fire
28-30: Double fire (11)
Skill Distribution at Lvl 30: 61 Points Total
Build Explanation
Ascension of Power, The Second Job Advancement
Head back over to Nautilus Port and talk to Kairin. She'll give you two options; One for Brawler and one for Gunslinger. Choose "Brawler" and then talk to Kairin again. Click the very bottom option. She'll warp you to a map with small Octopi that you must kill. Here's the catch: You must use Somersault to kill them. Once you've collected all 15 items from those octopi, talk to Kairin again. She'll warp you back to Nautilus Port. Talk to her once again and she'll advance you to Brawler.
Brawler Basics
30: +1 Tornado upper
31: +1 Corkscrew, +2 Mastery
32: +3 Mastery
33-34: +3 Booster
35-39: +3 Mastery (MAX)
40-45: +3 Mental clarity
46: +2 Mental clarity (MAX), +1 Physical training
47-49: Physical training (MAX)
50-55: +3 Corkscrew blow
56: +1 Corkscrew blow (MAX), +2 Endurance
57-58: +3 endurance
59: +2 Endurance (MAX), +1 HP boost
60-62: +3 HP boost (MAX)
63-66: +3 booster
67: +2 Booster (MAX), +1 Tornado upper
68-70: +3 Tornado upper (11)
Skill Distribution at Lvl 70: 121 Points Total
Build Explanation
From Bar Fights to Pillaging, The Third Job Advancement
Once you get to level 70, head off to El Nath. Once there, go to the Chief's Residence, where the 3rd Job instructors are. Talk to Pedro and he'll tell you to head back to Kairin in Nautilus Port to obtain the Necklace of Strength. Talk to her for your next assignment. She'll tell you that you must defeat her clone (and her clone's clone O_O) in order to past the test to prove yourself worthy of the Necklace of Strength. Go to the absolute depths of sleepywood dungeon and talk to the Door of Dimension. This will transport you to another map where you head toward the battle with fake Kairins. Defeat the clones and collect the rubble piece that one of the fake Kairins drop. Take that back to Kairin and she'll reward you with the Necklace of Strength. Head back to Pedro in El Nath and give him the Necklace of Strength. He'll then tell you that you must pass one final test; the knowledge test. Head to Sharp Cliff II and go in the wooden door on the top right part of the map. Walk down and talk to the large stone to begin your knowledge test. Once you have obtained the Necklace of Wisdom, head back to Pedro and give him the necklace. Congratulations! You are now a Marauder!
Mastering Your Bodily Arsenal
70: +1 Double spiral
71: +1 Energy Charge, +1 Stun Mastery, +1 Energy Blast
72: +1 Willow defense, +1 Critical rage, +1 Energy charge
73-78: +3 Energy charge (MAX)
79-84: +3 Double spiral
85: +1 Double spiral (MAX), +2 Energy Blast
86-90: +3 Energy Blast
91: +2 Energy Blast (MAX), +1 Stun mastery
92-97: Stun mastery (MAX)
98-103: +3 Critical rage (MAX)
104-109: +3 Lucky dice
110: +2 Lucky dice (MAX), +1 Willow defense
111-116: Willow defense
117: +1 Willow defense (MAX), +2 Tornado upper
118-119: +3 Tornado upper
120: +1 Tornado upper, +2 shockwave
Skill Distribution at Lvl 120: 151 Points Total
Build Explanation
Becoming the Strongest Fist-Fighter in Maple, The Fourth Job Advancement
To get your 4th job advancement, first head over to El Nath to talk to Pedro [the 3rd job instructor] and then go to "Leafre: Valley of the Antelope". At the very top-right of that map there's a wooden treehouse-like structure. Head inside to see Samuel, the 4th Job Pirate Instructor. He'll ask you to get two items: the Heroic Star and the Heroic Pentagon. To get these two items, you have to kill Griffey for a Heroic Star and kill Manon for the Heroic Pentagon.
After you get these two items, go back to see Samuel. You'll be rewarded with 4th job, a Maple Hero skill book, and 5 AP/3 SP as a mark of your advancement.
From Time Travel to Kamehamehas
You will probably not follow this build point for point. I doubt anyone will because of funding and lack of skill/mastery books, even though 99% of pirate books are easy as hell to find.
120: +1 Fist enrage, +1 Speed Infusion, +1 Dragon Strike
121: +1 Energy laser, +1 Double lucky dice, +1 Crossbones
122: +3 Double lucky dice
123: +1 Double lucky dice (MAX), +2 time leap
124: +3 Time leap (MAX)
125-133: +3 Crossbones
134: +2 Crossbones (MAX), +1 Pirate's revenge
135-136: +3 Pirate's revenge (MAX)
137-146: +3 Energy laser
147: +2 Energy laser (MAX), +1 Guard crush
148-153: +3 Guard crush
154: +1 Guard crush (MAX), +2 Fist enrage
155-163: +3 Fist enrage (MAX)
164-166: +3 Speed infusion (10)
167-176: +3 Maple warrior (MAX)
177-185: +3 Dragon strike
186: +2 Dragon strike (MAX), +1 Hero's will
187: +3 Hero's Will
188: +1 Hero's Will (Max)
Skill Distribution at Lvl 200: 243 Points Total
Build Explanation
Credits
Thanks to:
Final Statements
Do not reproduce or plagiarize this guide on any other site. Always ask permission before using or reposting any portion of this guide anywhere. Unauthorized reproductions will be traced and removed.
The AP Build
Spoiler
Main stat=STR, secondary=DEX. It's so easy to be dexless nowadays lol.
Joining the Pirate Army, The First Job Advancement
Once you hit level 10 as a Beginner, head over to the nautilus and find kyrin. You'll receive a lvl 10 Knuckle and Gun in your equips inventory, as well as several sets of lvl 10 bullets, which are not rechargeable.
A New Beginning as a Pirate
10: 1 Somersault kick
11-13: 3 Bullet time
14: 1 bullet time (max), 2 dash
15-16: 3 dash
17: 2 dash (max), 1 critical power
18-20: Critical power (max)
21-26: Somersault kick
27: 1 somersault kick (max), 2 double fire
28-30: Double fire (11)
Skill Distribution at Lvl 30: 61 Points Total
- Max Somersault Kick
- Max Bullet Time
- Max Dash
- Max Critical Power
- 11 Double Fire
Build Explanation
Spoiler
You get 1 in somersault kick because it's literally your only attack, but its base power isn't very relevant. What's more important is your speed, which is why you max bullet time to increase your maximum speed and dash to get around faster. Then critical power and somersault. These two are interchangeable, it just doesn't really matter at all because 1st job takes like an hour or two now.
You get 1 in somersault kick because it's literally your only attack, but its base power isn't very relevant. What's more important is your speed, which is why you max bullet time to increase your maximum speed and dash to get around faster. Then critical power and somersault. These two are interchangeable, it just doesn't really matter at all because 1st job takes like an hour or two now.
Ascension of Power, The Second Job Advancement
Head back over to Nautilus Port and talk to Kairin. She'll give you two options; One for Brawler and one for Gunslinger. Choose "Brawler" and then talk to Kairin again. Click the very bottom option. She'll warp you to a map with small Octopi that you must kill. Here's the catch: You must use Somersault to kill them. Once you've collected all 15 items from those octopi, talk to Kairin again. She'll warp you back to Nautilus Port. Talk to her once again and she'll advance you to Brawler.
Brawler Basics
30: +1 Tornado upper
31: +1 Corkscrew, +2 Mastery
32: +3 Mastery
33-34: +3 Booster
35-39: +3 Mastery (MAX)
40-45: +3 Mental clarity
46: +2 Mental clarity (MAX), +1 Physical training
47-49: Physical training (MAX)
50-55: +3 Corkscrew blow
56: +1 Corkscrew blow (MAX), +2 Endurance
57-58: +3 endurance
59: +2 Endurance (MAX), +1 HP boost
60-62: +3 HP boost (MAX)
63-66: +3 booster
67: +2 Booster (MAX), +1 Tornado upper
68-70: +3 Tornado upper (11)
Skill Distribution at Lvl 70: 121 Points Total
- Max Endurance
- Max HP increase
- Max Physical training
- Max Mastery
- Max Booster
- Max Mental clarity
- Max Corkscrew Blow
- 11 Tornado upper
Build Explanation
Spoiler
Get points in tornado and corkscrew first. Tornado is your longest reaching skill so far and corkscrew provides a little mobility. After that get 5 mastery and then 6 booster. We max mastery now because it gives a lot of damage stability. After that you max mental clarity immediately for the attack boost. After clarity is maxed, max physical training since the stats are nice and you might need it to wear stuff. Next max corkscrew as it is your strongest mob move. Endurance is maxed next because it lessens the need for pots. HP increase is maxed next to increase the effectiveness of endurance. After is booster because 60 seconds is an annoying timer, and last is tornado upper, because the damage increase is insignificant and nothing else is useful.
From Bar Fights to Pillaging, The Third Job Advancement
Once you get to level 70, head off to El Nath. Once there, go to the Chief's Residence, where the 3rd Job instructors are. Talk to Pedro and he'll tell you to head back to Kairin in Nautilus Port to obtain the Necklace of Strength. Talk to her for your next assignment. She'll tell you that you must defeat her clone (and her clone's clone O_O) in order to past the test to prove yourself worthy of the Necklace of Strength. Go to the absolute depths of sleepywood dungeon and talk to the Door of Dimension. This will transport you to another map where you head toward the battle with fake Kairins. Defeat the clones and collect the rubble piece that one of the fake Kairins drop. Take that back to Kairin and she'll reward you with the Necklace of Strength. Head back to Pedro in El Nath and give him the Necklace of Strength. He'll then tell you that you must pass one final test; the knowledge test. Head to Sharp Cliff II and go in the wooden door on the top right part of the map. Walk down and talk to the large stone to begin your knowledge test. Once you have obtained the Necklace of Wisdom, head back to Pedro and give him the necklace. Congratulations! You are now a Marauder!
Mastering Your Bodily Arsenal
70: +1 Double spiral
71: +1 Energy Charge, +1 Stun Mastery, +1 Energy Blast
72: +1 Willow defense, +1 Critical rage, +1 Energy charge
73-78: +3 Energy charge (MAX)
79-84: +3 Double spiral
85: +1 Double spiral (MAX), +2 Energy Blast
86-90: +3 Energy Blast
91: +2 Energy Blast (MAX), +1 Stun mastery
92-97: Stun mastery (MAX)
98-103: +3 Critical rage (MAX)
104-109: +3 Lucky dice
110: +2 Lucky dice (MAX), +1 Willow defense
111-116: Willow defense
117: +1 Willow defense (MAX), +2 Tornado upper
118-119: +3 Tornado upper
120: +1 Tornado upper, +2 shockwave
Skill Distribution at Lvl 120: 151 Points Total
- Max Stun Mastery
- Max Critical rage
- Max Lucky Dice
- Max Energy Charge
- Max Energy Blast
- Max Double spiral
- Max Willow defense
- Max Tornado upper
- 2 Shockwave
Build Explanation
Spoiler
The second you get to Marauder, slap that first point in double spiral. This will buff your mobility greatly. One pointers are next, energy charge, stun mastery, energy blast, willow defense, and critical rage. Energy chargecreates a bar that will indicate how much energy you have charged and when it is full, will provide you with a variety of buffs and abilities including 30 attack, 90% stance, some defense, 50% speed, and of course the ability to use Energy Blast, Energy Laser. At level 1 Stun mastery raises your crit chance to 47% on stunned enemies, and gives 22% chance to stun monsters with any attack. Blast is also useful for it's stunning and power on 6 targets. Willow defense is for it's nice 66 second timer and -10% damage taken, but it doesn't really matter much in GMS since popular training spots are really weak. Charge comes first because the bonuses are great and your main mob moves (the spirals) do a ton of damage and charge energy like crazy anyway. After Charge is done, get d.spiral maxed because it does a ton of damage. You'll just be combining the spirals to train, whether you alternate and kill with that much or lead into blast when they're all mobbed. If you can kill with just spirals, blast isn't really important to have, so you can continue with getting stun mastery and critical rage, which will drastically affect the damage of your spirals anyway. After that lucky dice is maxed. What does lucky dice do? It rolls a dice, and depending on the number, you get a buff.
1: Dud
2: 30% increase in physical defense
3: 20% increase in HP and MP
4: 15% increase in critical rate
5: 20% increase in damage
6: 30% increase in EXP
And then willow defense. You can switch this before lucky dice, but i think lucky dice does a way better job making your pre-LHC levels faster. Willow defense can be maxed earlier though, if you want. Shockwave still sucks d'ick. The reason tornado upper is maxed at all is because the range is longer than shockwave, and has decent enough uses for it to be worth maxing over shockwave.
1: Dud
2: 30% increase in physical defense
3: 20% increase in HP and MP
4: 15% increase in critical rate
5: 20% increase in damage
6: 30% increase in EXP
And then willow defense. You can switch this before lucky dice, but i think lucky dice does a way better job making your pre-LHC levels faster. Willow defense can be maxed earlier though, if you want. Shockwave still sucks d'ick. The reason tornado upper is maxed at all is because the range is longer than shockwave, and has decent enough uses for it to be worth maxing over shockwave.
Becoming the Strongest Fist-Fighter in Maple, The Fourth Job Advancement
To get your 4th job advancement, first head over to El Nath to talk to Pedro [the 3rd job instructor] and then go to "Leafre: Valley of the Antelope". At the very top-right of that map there's a wooden treehouse-like structure. Head inside to see Samuel, the 4th Job Pirate Instructor. He'll ask you to get two items: the Heroic Star and the Heroic Pentagon. To get these two items, you have to kill Griffey for a Heroic Star and kill Manon for the Heroic Pentagon.
After you get these two items, go back to see Samuel. You'll be rewarded with 4th job, a Maple Hero skill book, and 5 AP/3 SP as a mark of your advancement.
From Time Travel to Kamehamehas
You will probably not follow this build point for point. I doubt anyone will because of funding and lack of skill/mastery books, even though 99% of pirate books are easy as hell to find.
120: +1 Fist enrage, +1 Speed Infusion, +1 Dragon Strike
121: +1 Energy laser, +1 Double lucky dice, +1 Crossbones
122: +3 Double lucky dice
123: +1 Double lucky dice (MAX), +2 time leap
124: +3 Time leap (MAX)
125-133: +3 Crossbones
134: +2 Crossbones (MAX), +1 Pirate's revenge
135-136: +3 Pirate's revenge (MAX)
137-146: +3 Energy laser
147: +2 Energy laser (MAX), +1 Guard crush
148-153: +3 Guard crush
154: +1 Guard crush (MAX), +2 Fist enrage
155-163: +3 Fist enrage (MAX)
164-166: +3 Speed infusion (10)
167-176: +3 Maple warrior (MAX)
177-185: +3 Dragon strike
186: +2 Dragon strike (MAX), +1 Hero's will
187: +3 Hero's Will
188: +1 Hero's Will (Max)
Skill Distribution at Lvl 200: 243 Points Total
- Max Pirate's revenge
- Max Fist enrage
- Max Dragon Strike
- Max Viperisation
- Max Energy laser
- Max Nautilus
- Max Time Leap
- Max Hero's Will
- Max Maple Warrior
- 10 Speed Infusion
- Max Double lucky dice
- Max Guard crash
Build Explanation
Spoiler
Right at 120 you get an even more insane boost than it used to be. Fist enrage, which is your strongest 1v1 skill for now. Speed infusion which is now +2 weapon speed at level 1. And dragon strike, which is meh compared to energy laser, but we should get this first because it's way stronger than anything out of energy. After you also get energy laser, double dice, and viperisation, max dice and time leap, because the boost from them is insane for the amount of SP. Viperisation after those two because it's got the best damage boost period. Pirate's revenge is maxed afterwards because it's 15% damage can be on 100% of the time with russellon's potions. You get them from a level 80 quest from russellon. It gives a 50 damage poison tick for 5 minutes, activating revenge constantly. Stack them in one slot by putting them in storage. They are tradeable. Next is energy laser as it is the best mob skill you have, and the strongest laser skill in the game right now. Guard crush comes before fist enrage because the ignore PDR is helpful in all situations and 1v1 really isn't very necessary even at this level and level 1 fist enrage does good damage anyway. After maxing fist enrage we're pretty much done, just get 10 SI at this point because it is great to have your buffs have the same duration. Dragon strike comes AFTER maple warrior because it's only purpose is to charge energy, not to deal damage, and MW does wonders for your range. Someone else might have a higher MW, but having it for yourself is still good. After dragon strike, you have Hero's Will, which you can max if you HT a lot.
Nautilus isn't even mentioned in this because it's a completely optional skill. You can get 1 if you want for the purpose of charging large amounts of energy without gathering a mob in front of you, but energy charges in seconds either way. It's a dumb skill.
Nautilus isn't even mentioned in this because it's a completely optional skill. You can get 1 if you want for the purpose of charging large amounts of energy without gathering a mob in front of you, but energy charges in seconds either way. It's a dumb skill.
Credits
Thanks to:
- SP.net for their compilation of information
- Me
Final Statements
Do not reproduce or plagiarize this guide on any other site. Always ask permission before using or reposting any portion of this guide anywhere. Unauthorized reproductions will be traced and removed.