There are 3 tiers of potential items:
- Level 1-30 gear items can get: 1% stat bonus on rare, 2% on epic, 3% on unique, 6% on legendary
- Level 31-70 gear items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
- Level 71-200 gear items can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
- GlobalMS only: Level 151-200 gear items can 4% on rare, 7% on epic, 10% on unique, 13% on legendary
You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipments level <70 and level 90+ Insight for equipments level <120.
Items with potential will have either 2 or 3 lines of stat additions. This can be changed through the use of Silver Awakening Stamps (50% pass) or Gold Awakening Stamps (which have an 80% paas rate.) Red Cubes and Black Cubes are NX items that are used to make a rare, epic, unique or legendary item return to the hidden potential item status. It also resets the stats and the potential class of the item, making it able to remain the same status or reach a higher one. Once an item reaches epic status then it will never go down to rare, and once its unique, it will never go down from that status, unless a suspicious cube is used (only usable on rare/epic and never raise rank to Unique). The difference is that Black cube remembers your potential stats before you reset it so you can choose which set of potential stats you would want to apply (before reset or after reset). Both Red and Black cubes are usable till Legendary rank. An alternative would be the Master Craftsman Cube and the Meister cube, which you can obtain by crafting or from elite monsters and elite boss bonus stages. It costs no NX at all so these cubes are technically free but you need to work for them. However, the Master Craftsman cube can be used up till Unique and the rank never surpasses Unique. The Meister cube is just like the Red cube.
Any of the following stats can be improved through potentials: INT, LUK, STR, DEX, HP, MP, Accuracy, Avoid, Defense, Magic Defense, Speed, Jump as well as special stats and effects.
Other possible benefits include: new skills, increase in damage, all skills get extra levels, ignore certain amount of damage by a certain % of chance.
Skills you can get:
- Glove: Decent Sharp Eyes, Decent Speed Infusion (self only)
- Shoes: Decent Haste, Decent Combat Orders (self only)
- Overall/Bottom: Decent Hyper Body (self only)
- Helmet: Decent Advanced Bless, Decent Mystic Door (self use only), requires 2 Magic Rocks
Weapons are the only item that can get Attack, Magic Attack, and other bonuses like:
- Ignore monsters DEF/M.DEF by a certain %
- Deal extra damage to bosses by a certain %
- Damage up by a certain %
- Seal, stun, slow, freeze, poison enemies by a certain %
- Critical rate up by a certain %
- Chance to recover some HP or MP when attacking
Potential Scrolls and Advanced Potential Scrolls can be used to add a potential to an item. They have a 70% and 90% chance of succeeding, respectively. However, they will destroy your item if they fail. There are also varying percentages of Epic Potential Scrolls, which, depending on the scroll, pass at a 50% to 80% rate and MAY destroys at a 20% rate when failed, depending on the scroll. There are also Unique Potential Scrolls, which, as expected, bring the item to Unique.
Contents
[hide]Potential stats[edit]
These are possible stats. Note: There are duplicates of the same stats as they are in separate pools. Example: You can get strength +5 and strength +10 on the same equipment rare rank.
Rare[edit]
Stats | Level requirement | Stat boost value respectively with level requirement |
---|---|---|
Strength or Dexterity or Intelligence or Luck | 0-20/21-40/41-50/51-70/71-90/91+ | +1/2/3/4/5/6 |
Strength or Dexterity or Intelligence or Luck | 0-20/21-40/41-50/51-70/71-90/91+ | +2/4/6/8/10/12 |
MaxHP or MaxMP | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +5/10/15/20/25/30/35/40/45/50/55/60 |
MaxHP or MaxMP | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71--80/81-90/91-100/101-110/111+ | +10/20/30/40/50/60/70/80/90/100/110/120 |
Accuracy or Avoidability | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +2/4/6/8/10/12/14/16/18/20/22/24 |
Accuracy or Avoidability | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +4/8/12/16/20/24/28/32/36/40/44/48 |
Speed or Jump(Shoes) | 0-30/31-70/71-110/111+ | +1/2/3/4 |
Speed or Jump(Shoes) | 0-30/31-70/71-110/111+ | +2/4/6/8 |
Weapon or Magic ATT(Weapon) | 0-20/21-40/41-60/61-80/81-90/91+ | +1/2/3/4/5/6 |
Weapon or Magic ATT(Weapon) | 0-20/21-40/41-60/61-80/81-90/91+ | +2/4/6/8/10/12 |
Weapon or Magic DEF(Armor & Accesaories) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +5/10/15/20/25/30/35/40/45/50/55/60 |
Weapon or Magic DEF (Armor & Accessory) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +10/20/30/40/50/60/70/80/90/100/110/120 |
10% chance to show (expression) for 10 seconds after being attacked. (Hat) | 0+ | Angry/Cheer/Love/Blaze/Glitter |
Strength or Dexterity or Intelligence or Luck or Accuracy or Avoidability | 0-30/31-70/71+ | +1%/2%/3% |
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory) | 0-30/31-70/71+ | +1%/2% /3% |
Weapon ATT or Magic ATT or Total damage (Weapon) | 0-30/31-70/71+ | +1%/2%/3% |
Critical rate (Weapon) | 0+ | +4% |
All Stats | 0-20/21-40/41-60/61-80/81+ | +1/2/3/4/5 |
Recover (value) HP or MP every 4 seconds. (Accessory) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-100/111+ | 2/4/6/8/10/12/14/16/18/20/22/24 |
Recover (value) HP or MP after attacking at 3% chance. (Weapon) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 10/12/14/16/18/20/22/24/26/28/30/32 |
At 10% chance, inflict darkness level (value) when attacking. (Weapon) | 10-50/51-100/101+ | 1/2/3 |
At 10% chance inflict slow level (value) when attacking. (Weapon) | 10-70/71+ | 1/2 |
At 10% chance inflict poison level (value) when attacking. (Weapon) | 10-20/21-40/41-60/61-80/81-100/101+ | 1/2/3/4/5/6 |
At 5% chance inflict stun or mute or freeze level (value) when attacking. (Weapon) | 10-70/71+ | 1/2 |
Ignore DEF (Weapon) | 30+ | 15% |
Epic[edit]
Stats | Level requirement | Stat value increment respective with level |
---|---|---|
Strength or Dexterity or Intelligence or Luck | 0-20/21-40/41-50/51-70/71-90/91+ | +2/4/6/8/10/12 |
MaxHP or MaxMP | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71--80/81-90/91-100/101-110/111+ | +10/20/30/40/50/60/70/80/90/100/110/120 |
Accuracy or Avoidability | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +4/8/12/16/20/24/28/32/36/40/44/48 |
Speed or Jump(Shoes) | 0-30/31-70/71-110/111+ | +2/4/6/8 |
Weapon or Magic ATT(Weapon) | 0-20/21-40/41-60/61-80/81-90/91+ | +2/4/6/8/10/12 |
Weapon or Magic DEF (Armor & Accessory) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +10/20/30/40/50/60/70/80/90/100/110/120 |
Strength or Dexterity or Intelligence or Luck or Accuracy or Avoidability | 0-30/31-70/71+ | +1%/2%/3% |
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory) | 0-30/31-70/71+ | +1%/2% /3% |
Weapon ATT or Magic ATT or Total damage (Weapon) | 0-30/31-70/71+ | +1%/2%/3% |
Critical rate (Weapon) | 0+ | +4% |
All Stats | 0-20/21-40/41-60/61-80/81+ | +1/2/3/4/5 |
Recover (value) HP or MP every 4 seconds. (Accessory) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-100/111+ | 2/4/6/8/10/12/14/16/18/20/22/24 |
Recover (value) HP or MP after attacking at 3% chance. (Weapon) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 10/12/14/16/18/20/22/24/26/28/30/32 |
At 10% chance, inflict darkness level (value) when attacking. (Weapon) | 10-50/51-100/101+ | 1/2/3 |
At 10% chance inflict slow level (value) when attacking. (Weapon) | 10-70/71+ | 1/2 |
At 10% chance inflict poison level (value) when attacking. (Weapon) | 10-20/21-40/41-60/61-80/81-100/101+ | 1/2/3/4/5/6 |
At 5% chance inflict stun or mute or freeze level (value) when attacking. (Weapon) | 10-70/71+ | 1/2 |
Ignore DEF(Weapon) | 30+ | 15% |
Strength or Dexterity or Intelligence or Luck or MaxHP or MaxMP or Accuracy or Avoidability | 0-30/31-70/71+ | +2%/4%/6% |
Weapon or Magic ATT or Total Damage (Weapon) | 0-30/31-70/71+ | +2%/4%/6% |
Weapon or Magic DEF (Armor & Accessory) | 0-30/31-70/71+ | +2%/4% /6% |
Critical rate (Weapon) | 0+ | +8% |
All Stats | 0-30/31-70/71+ | +1%/2%/3% |
After attacking recover (value) HP or MP at 3% chance.(Weapon) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 20/23/26/29/32/35/38/41/44/47/50/53 |
Ignore DEF (Weapon) | 50+ | 15% |
Ignore (value) damage of enemy's damage at 20% chabce.(Armor & Katara) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 3/5/7/9/11/13/15/17/19/21/23/25 |
Ignore (value) damage of enemy's damage at 20% chanxce. (Armor & Katara) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 5/8/11/14/17/20/23/26/29/32/35/38 |
Ignore (value) damage of enemy's damage at 30% chance. (Armor & Katara) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 7/11/15/19/23/27/31/35/39/43/47/51 |
Invincibility (Tops & Overalls) | 0+ | +1sec |
Abnormal status (Tops & Overalls) | 50+ | -2sec |
Recover HP or MP after monster death at 15% chance. (Glove) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 40/45/50/55/60/65/70/75/80/85/90/95 |
Unique[edit]
Stats | Level | Stat value increment |
---|---|---|
Strength or Dexterity or Intelligence or Luck or MaxHP or MaxMP or Accuracy or Avoidability | 0-30/31-70/71+ | +2%/4%/6% |
Weapon or Magic ATT or Total Damage (Weapon) | 0-30/31-70/71+ | +2%/4%/6% |
Weapon or Magic DEF (Armor & Accessory) | 0-30/31-70/71+ | +2%/4% /6% |
Critical rate (Weapon) | 0+ | +8% |
All Stats | 0-30/31-70/71+ | +1%/2%/3% |
After attacking recover (value) HP or MP at 3% chance.(Weapon) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 20/23/26/29/32/35/38/41/44/47/50/53 |
Ignore DEF (Weapon) | 50+ | 15% |
Ignore (value) damage of enemy's damage at 20% chance.(Armor & Katara) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 3/5/7/9/11/13/15/17/19/21/23/25 |
Ignore (value) damage of enemy's damage at 20% chance. (Armor & Katara) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 5/8/11/14/17/20/23/26/29/32/35/38 |
Ignore (value) damage of enemy's damage at 30% chance. (Armor & Katara) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 7/11/15/19/23/27/31/35/39/43/47/51 |
Invincibility (Tops & Overalls) | 0+ | +1sec |
Abnormal status (Tops & Overalls) | 50+ | -2sec |
Recover HP or MP after monster death at 15% chance. (Glove) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 40/45/50/55/60/65/70/75/80/85/90/95 |
STR or DEX or INT or LUK or Accuracy or Avoidability | 0-30/31-70/71+ | +3%/6%/9% |
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory) | 0-30/31-70/71+ | +3%/6%/9% |
Weapon ATT or Magic ATT or Critical rate or Total Damage (Weapon) | 0-30/31-70/71+ | +3%/6%/9% |
All Stats | 0-30/31-70/71+ | +2%/4%/6% |
Skill level(Hat) | 30+/70+ | +1/2 |
Ignore DEF (Weapon) | 50+ | 30% |
Ignore (value) enemy damage at 5% chance. (Armor & katara) | 20+/40+ | 20%/40% |
Invincibility (Tops & overall) | 0+ | +2sec |
At a 2% chance, after getting attacked, be invincible for (value) seconds. (Tops and overall) | 0-40/41-80/81+ | 5/6/7 |
HP recovery effect (armor and accessory) | 0-30/31-70/71+ | +10%/20%/30% |
Boss damage (Weapon) | 50+/100+ | +20%/30% |
Auto steal (Glove) | 20+/40+ | 1%/2% |
Decent Haste (Shoes) | 70+ | Level 1 |
Decent Mystic Door (hat) | 70+ | Level 1 |
Decent Sharp Eyes (glove) | 120+ | Level 1 |
Decent Hyper Body (bottom) | 70+ | Level 1 |
Legendary[edit]
Stat | Level | Stat increment value |
---|---|---|
STR or DEX or INT or LUK or Accuracy or Avoidability | 0-30/31-70/71+ | +3%/6%/9% |
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory) | 0-30/31-70/71+ | +3%/6%/9% |
Weapon ATT or Magic ATT or Critical rate or Total Damage (Weapon) | 0-30/31-70/71+ | +3%/6%/9% |
All Stats | 0-30/31-70/71+ | +2%/4%/6% |
Skill level(Hat) | 30+/70+ | +1/2 |
Ignore DEF (Weapon) | 50+ | 30% |
Ignore (value) enemy damage at 5% chance. (Armor & katara) | 20+/40+ | 20%/40% |
Invincibility (Tops & overall) | 0+ | +2sec |
At a 2% chance, after getting attacked, be invincible for (value) seconds. (Tops and overall) | 0-40/41-80/81+ | 5/6/7 |
HP recovery effect (armor and accessory) | 0-30/31-70/71+ | +10%/20%/30% |
Boss damage (Weapon) | 50+/100+ | +20%/30% |
Auto steal (Glove) | 20+/40+ | 1%/2% |
Decent Haste (Shoes) | 70+ | Level 1 |
Decent Mystic Door (hat) | 70+ | Level 1 |
Decent Sharp Eyes (glove) | 120+ | Level 1 |
Decent Hyper Body (bottom) | 70+ | Level 1 |
STR or DEX or INT or LUK or Accuracy or Avoidability | 0-30/31-70/71+ | +6%/9%/12% |
MaxHP or MaxMP or Weapon DEF or Magic DEF (armor and accessory) | 0-30/31-70/71+ | +6%/9%/12% |
Weapon ATT or Magic ATT or Total Damage or Critical chance(weapon) | 0-30/31-70/71+ | +6%/9%/12% |
Minimum or Maximum Critical Damage (glove) | 50-60/61-80/81+ | +9%/12%/15% |
All Stats | 0-30/31-70/71+ | +3%/6%/9% |
Skill level (hat) | 30+/70+ | +2/3 |
Elemental resistance (top and overall) | 70/71+ | +5%/10% |
Abnormal status resistance (bottom) | 70/71+ | +5%/10% |
Ignore DEF (weapon) | 50+/100+ | 35%/40% |
Ignore (value) of enemy's damage at a 10% chance. (Armor and katara) | 20+/40+ | 20%/40% |
Invincibility (top and overall) | 0+ | +3sec |
Invincibility after being attacked at 4% chance. (Tops and overall) | 0-40/41-80/81+ | 5/6/7 second |
Reflect damage back at a chance. (Bottom) | 0-30/31-50/51-70/71-100/101+ | 20%, 10% chance/35%, 10% chance/35%, 20% chance/50%, 20% chance/50%, 30% chance. |
Reflect damage back at a chance. (Bottom) | 0-30/31-50/51-70/71-100/101+ | 30%, 10% chance/50%, 10% chance/50%, 20% chance/70%, 20% chance/70%, 30% chance. |
MP usage (accessory) | 0-50/51-100/101+ | -5%/10%/15% |
MP usage (accessory) | 0-50/51-100/101+ | -10%/20%/30% |
HP recovery effect (armor and accessory) | 0-30/31-70/71+ | +20%/30%/40% |
Skill Cooldown (hat) | 70+/120+ | -1/2 second |
Boss damage (weapon) | 50+/100+/100+ | +30%/35%/40% |
Meso or Item drop rate (accessory) | 0-30/31-70/71+ | +10%/15%/20% |
Auto steal (glove) | 20+/40+/60+ | 3%/5%/7% |
Decent Combat Order (shoe) | 70+ | Level 1 |
Decent Advanced Bless (hat) | 120+ | Level 1 |
Decent Speed Infusion (glove) | 120+ | Level 1 |
Additional Potential Stats[edit]
You can get extra potential on equipments now! However, the stats boost are far worse than normal potentials. It is very hard to raise its rank and only weapons can reach a stats boost with the exact same amount as normal potentials. They can only be resetted by Master Additional Potential Cube, which is only put up on sale in the cash shop during promotion periods.
- These are possible stats. However, stat bonuses are worse than regular potentials and you can get most stats without equipment type limit unlike normal potentials. (You can get ATT +10 on any eq for instance.)
- For weapon Equipments only
- If the bonus potential line is actually an available regular potential line, the bonus potential boost will be balanced to be equal to the regular potential boost. Example: A weapon can have 12% ATT as bonus potential (matches with regular potential) while also getting 7% MaxHP as it too (only exclusive to bonus potential) For easy reference if a stat listed below has a square bracket it belongs to the weapon bonus potential list.
- Possible Bonus Potential list have been made in a way such that weapons with at least an Epic rank can only get % based stats (including Boss damage, Ignore DEF), stat increase every 10 Character levels, lines exclusive to weapons only as well as lines that can be obtained in both Rare and Epic rank (only for Epic rank); all other lines are not obtainable, which means that there will be lesser useless lines when you reset Bonus Potential on Weapons.
Rare[edit]
Stat | Level | Stat value increment |
---|---|---|
STR or DEX or INT or LUK or Speed or Jump or Weapon ATT or Magic ATT | 0-50/51-100/101+ [0-20/21-40/41-60/61-80/81-90/91+] | +1/2/3 [+1/2/3/4/5/6] |
MaxHP or MaxMP or Weapon DEF or Magic DEF | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +5/10/15/20/25/30/35/40/45/50/55/60 |
Accuracy or Avoidability | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +2/4/6/8/10/12/14/16/18/20/22/24 |
Facial expression for 5 seconds after a successful dodge at a 10% chance (hat) | 0+ | Happy/Rage/Love/Annoyed/Serious |
STR or DEX or INT or LUK | 0-20/21-50/51-90/91+ [0-20/21-40/41-60/61-80/81-90/91+] | +2/4/6/8 [+2/4/6/8/10/12] |
MaxHP or MaxMP or Weapon DEF or Magic DEF | 0-20/21-50/51-90/91+ | +10/15/50/100 |
Accuracy or Avoidability | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +2/4/8/12/16/20/24/28/32/36/40/44/48 |
Speed or Jump | 0-20/21-50/51-90/91+ | +2/3/4/5 |
ATT or Magic ATT | 0-20/21-40/41-60/61-80/81-90/91+ | +1/2/4/6/8/10 [+2/4/6/8/10/12] |
STR or DEX or INT or LUK or Weapon DEF or Magic DEF or MaxHP or MaxMP | 100+ [0-30/31-70/71+] | +2% [+1%/2%/3% excluding Weapon DEF, Magic DEF, MaxHP & MaxMP] |
ATT or Magic ATT or Total Damage or Critical rate (weapon) | 0-30/31-70/71+ | +1%/2%/3% |
All Stats | 0-50/51-90/91+ [0-20/21-40/41-60/61-80/81+] | +1/2/3 [+1/2/3/4/5] |
Max damage cap(weapon) | 0-50/51-90/91+ | +3000/5000/10000 |
Recover HP or MP when attacking at 3% chance (weapon) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 10/12/14/16/18/20/22/24/26/28/30/32 |
Inflict Darkness status on monsters at 10% chance (weapon) | 10-50/51-100/101+ | Level 1/2/3 |
Inflict slow status on monsters at 10% chance (weapon) | 10-70/71+ | Level 1/2 |
Inflict poison status on monsters at 10% chance (weapon) | 10-20/21-40/41-60/61-80/81-100/101+ | Level 1/2/3/4/5/6 |
Inflict mute or stun or freeze status at 5% chance (weapon) | 10-70/71+ | Level 1/2 |
Epic[edit]
Stat | Level | Stat increment |
---|---|---|
STR or DEX or INT or LUK | 0-20/21-50/51-90/91+ [0-20/21-40/41-60/61-80/81-90/91+] | +2/4/6/8 [+2/4/6/8/10/12] |
MaxHP or MaxMP or Weapon DEF or Magic DEF | 0-20/21-50/51-90/91+ | +10/15/50/100 |
Accuracy or Avoidability | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | +2/4/8/12/16/20/24/28/32/36/40/44/48 |
Speed or Jump | 0-20/21-50/51-90/91+ | +2/3/4/5 |
ATT or Magic ATT | 0-20/21-40/41-60/61-80/81-90/91+ | +1/2/4/6/8/10 [+2/4/6/8/10/12] |
STR or DEX or INT or LUK or Weapon DEF or Magic DEF or MaxHP or MaxMP | 100+ [0-30/31-70/71+] | +2% [+1%/2%/3% excluding Weapon DEF, Magic DEF, MaxHP & MaxMP] |
ATT or Magic ATT or Total damage or Critical Rate(weapon) | 0-30/31-70/71+ | +1%/2%/3% |
All Stats | 0-50/51-90/91+ [0-20/21-40/41-60/61-80/81+] | +1/2/3 [+1/2/3/4/5] |
Max damage cap(weapon) | 0-50/51-90/91+ | +3000/5000/10000 |
Inflict Darkness status on monsters at 10% chance (weapon) | 10-50/51-100/101+ | Level 1/2/3 |
Inflict Slow status on monsters at 10% chance (weapon) | 10-70/71+ | Level 1/2 |
Inflict poison status on monsters at 10% chance (weapon) | 10-20/21-40/41-60/61-80/81-100/101+ | Level 1/2/3/4/5/6 |
Inflict Mute or Stun or Freeze status on monsters at 5% chance (weapon) | 10-70/71+ | Level 1/2 |
STR or DEX or INT or LUK or Weapon ATT or Magic ATT | 0-20/21-50/51-90/91+ | +4/6/8/11 |
MaxHP or MaxMP or Weapon DEF or Magic DEF | 0-20/21-50/51-90/91+ | +15/20/60/120 |
Accuracy or Avoidability | 0-20/21-50/51-90/91+ | +4/8/16/32 |
Speed or Jump | 0-20/21-50/51-90/91+ | +3/4/5/6 |
STR or DEX or INT or LUK | 0-20/21-50/51-90/91+ [0-30/31-70/71+] | +1%/2%/3%/4% [+2%/4%/6%] |
MaxHP or MaxMP or Accuracy or Avoidability | 0-20/21-50/51-90/91+ | +1%/2%/3%/5% |
ATT or Magic ATT or Total Damage or Critical Rate(weapon) | 0-30/31-70/71+ | +2%/4%/6% |
Weapon DEF or Magic DEF | 0-30/31-70/71+ | +1%/2%/4% |
Critical rate (armor and accessory) | 100+ | +2% |
All Stats | 100+ [0-30/31-70/71+] | +2% [+1%/2%/3%] |
Recover HP or MP when attacking at 3% chance. (Weapon) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 20/23/26/29/32/35/38/41/44/47/50/53 |
Ignore DEF (weapon) | 100+ | 3% |
Max damage cap (weapon) | 0-50/51-90/91+ | +5000/10000/15000 |
Max damage cap (armor and accessory) | 0-90/91+ | +1000/2000 |
Unique[edit]
Stat | Level | Increment |
---|---|---|
STR or DEX or INT or LUK or Weapon ATT or Magic ATT | 0-20/21-50/51-90/91+ | +4/6/8/11 |
MaxHP or MaxMP or Weapon DEF or Magic DEF | 0-20/21-50/51-90/91+ | +15/20/60/120 |
Accuracy or Avoidability | 0-20/21-50/51-90/91+ | +4/8/16/32 |
Speed or Jump | 0-20/21-50/51-90/91+ | +3/4/5/6 |
STR or DEX or INT or LUK | 0-20/21-50/51-90/91+ [0-30/31-70/71+] | +1%/2%/3%/4% [+2%/4%/6%] |
MaxHP or MaxMP or Accuracy or Avoidability | 0-20/21-50/51-90/91+ | +1%/2%/3%/5% |
ATT or Magic ATT or Total Damage or Critical Rate(weapon) | 0-30/31-70/71+ | +2%/4%/6% |
Weapon DEF or Magic DEF | 0-30/31-70/71+ | +1%/2%/4% |
Critical rate (armor and accessory) | 100+ | +2% |
All Stats | 100+ [0-30/31-70/71+] | +2% [+1%/2%/3%] |
Recover HP or MP when attacking at 3% chance. (Weapon) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 20/23/26/29/32/35/38/41/44/47/50/53 |
Ignore DEF (weapon) | 100+ | 3% |
Max damage cap (weapon) | 0-50/51-90/91+ | +5000/10000/15000 |
Max damage cap (armor and accessory) | 0-90/91+ | +1000/2000 |
STR or DEX or INT or LUK or Weapon ATT or Magic ATT | 0-20/21-50/51-90/91+ | +6/8/10/12 |
Weapon DEF or Magic DEF or MaxHP or MaxMP | 0-20/21-50/51-90/91+ | +15/30/80/150 |
Accuracy or Avoidability | 0-20/21-50/51-90/91+ | +6/12/24/48 |
Speed or Jump | 0-20/21-50/51-90/91+ | +4/5/6/7 |
STR or DEX or INT or LUK | 0-20/21-50/51-90/91+ [0-30/31-70/71+] | +2%/3%/4%/5% [+3%/6%/9%] |
MaxHP or MaxMP or Weapon DEF or Magic DEF or Accuracy or Avoidability | 0-20/21-50/51-90/91+ | +2%/3%/5%/7% |
ATT or Magic ATT or Total Damage or Critical rate (weapon) | 0-30/31-70/71+ | +3%/6%/9% |
ATT or Magic ATT or Total Damage or Critical rate (armor and accessory) | 100+ | +1% |
All Stats | 0-20/21-50/51-90/91+ [0-30/31-70/71+] | +1%/2%/3%/4% [+2%/4%/6%] |
Elemental resistance (armor and accessory) | 60/61-90/91+ | +2%/3%/4% |
Abnormal status resistance (weapon) | 100+ | +4% |
Ignore DEF (weapon) | 100+ | 4% |
Boss damage (weapon) | 100+ | +12% |
Max damage cap (weapon) | 0-50/51-90/91+ | +15000/20000/25000 |
Max damage cap (armor and accessory) | 0-50/51-90/91+ | +3000/4000/5000 |
EXP rate (hat) | 0-20/21-50/51-90/91+ | +1%/2%/3%/4% |
Every 10 character level, STR or DEX or INT or LUK increased | 30+ | +1 |
HP recovery items and skills (armor and accessory) | 0-20/21-50/51-90/91+ | +5%/10%/15%/20% |
15% chance to recover HP or MP after killing a monster. (Weapon) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 40/45/50/55/60/65/70/75/80/85/90/95 |
Legendary[edit]
Stat | Level | Stat increment |
---|---|---|
STR or DEX or INT or LUK or Weapon ATT or Magic ATT | 0-20/21-50/51-90/91+ | +6/8/10/12 |
Weapon DEF or Magic DEF or MaxHP or MaxMP | 0-20/21-50/51-90/91+ | +15/30/80/150 |
Accuracy or Avoidability | 0-20/21-50/51-90/91+ | +6/12/24/48 |
Speed or Jump | 0-20/21-50/51-90/91+ | +4/5/6/7 |
STR or DEX or INT or LUK | 0-20/21-50/51-90/91+ [0-30/31-70/71+] | +2%/3%/4%/5% [+3%/6%/9%] |
MaxHP or MaxMP or Weapon DEF or Magic DEF or Accuracy or Avoidability | 0-20/21-50/51-90/91+ | +2%/3%/5%/7% |
ATT or Magic ATT or Total Damage or Critical rate (weapon) | 0-30/31-70/71+ | +3%/6%/9% |
ATT or Magic ATT or Total Damage or Critical rate (armor and accessory) | 100+ | +1% |
All Stats | 0-20/21-50/51-90/91+ [0-30/31-70/71+] | +1%/2%/3%/4% [+2%/4%/6%] |
Elemental resistance (armor and accessory) | 60/61-90/91+ | +2%/3%/4% |
Abnormal status resistance (weapon) | 100+ | +4% |
Ignore DEF (weapon) | 100+ | 4% |
Boss damage (weapon) | 100+ | +12% |
Max damage cap (weapon) | 0-50/51-90/91+ | +15000/20000/25000 |
Max damage cap (armor and accessory) | 0-50/51-90/91+ | +3000/4000/5000 |
EXP rate (hat) | 0-20/21-50/51-90/91+ | +1%/2%/3%/4% |
Every 10 character level, STR or DEX or INT or LUK increased | 30+ | +1 |
HP recovery items and skills (armor and accessory) | 0-20/21-50/51-90/91+ | +5%/10%/15%/20% |
15% chance to recover HP or MP after killing a monster. (Weapon) | 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ | 40/45/50/55/60/65/70/75/80/85/90/95 |
STR or DEX or INT or LUK or ATT or Magic ATT | 0-20/21-50/51-90/91+ | +8/10/12/14 |
MaxHP or MaxMP or Weapon DEF or Magic DEF | 0-20/21-50/51-90/91+ | +20/50/100/200 |
Accuracy or Avoidability | 0-20/21-50/51-90/91+ | +8/16/32/64 |
Speed or Jump | 0-20/21-50/51-90/91+ | +5/6/7/8 |
STR or DEX or INT or LUK | 0-20/21-50/51-90/91+ [0-30/31-70/71+] | +3%/4%/5%/7% [+6%/9%/12%] |
MaxHP or MaxMP or Accuracy or Avoidability or Weapon DEF or Magic DEF | 0-20/21-50/51-90/91+ | +3%/5%/7%/10% |
ATT or Magic ATT or Total Damage or Critical rate (weapon) | 0-30/31-70/71+ | +6%/9%/12% |
ATT or Magic ATT or Total Damage or Critical rate (armor and accessory) | 0-90/91+ | +1%/2% |
Minimum or Maximum Critical Damage (glove) | 0-20/21-50/51-90/91+ | +2%/3%/4%/5% |
Minimum or Maximum Critical Damage (armor and katara) | 0-90/91+ | +1%/2% |
All Stats | 0-20/21-50/51-90/91+ [0-30/31-70/71] | +2%/3%/4%/5% [+3%/6%/9%] |
Skill level (hat) | 100+ | +1 |
Elemental resistance (armor and accessory) | 60/61-90/91+ | +3%/4%/5% |
Abnormal status resistance (weapon) | 100+ | +5% |
Ignore DEF (weapon) | 60+/100+ | 3%/5% |
Boss damage (weapon) | 60+/100+ | +3%/18% |
Max damage cap (weapon) | 0-20/21-50/51-90/91+ | +30000/40000/45000/50000 |
Max damage cap (armour and accessory) | 0-20/21-50/51-90/91+ | +6000/8000/9000/10000 |
EXP rate (hat) | 0-20/21-50/51-90/91+ | +2%/3%/4%/5% |
Every 10 character levels, STR or DEX or INT or LUK is increased. | 30+ | +2 |
Every 10 character levels, ATT or Magic ATT is increased. (Weapon) | 30+ | +1 |
Skill MP cost (accessory) | 0-20/21-50/51-90/91+ | -3%/5%/7%/10% |
HP recovery skill and item (armor and accessory) | 0-20/21-50/51-90/91+ | +10%/15%/20%/30% |
Skill cooldown reduction ( hat) | 100+ | -1 second |
Meso rate or Item drop rate (armor and accessory) | 0-20/21-50/51-90/91+ | +2%/3%/4%/5% |